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 Brawl+ vorstellung

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Anzahl der Beiträge : 1086
Anmeldedatum : 27.08.09
Alter : 29

Brawl+ vorstellung Empty
BeitragThema: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2009-09-12, 09:13

Was ist Brawl+?
Brawl+ ist eine Art Modifikation die durch Codes durchgeführt wird.

Hierbei wird/werden im wesentlichen:
-die Gravity erhöht (man fällt schneller)
-die Länge des Hitstuns (Zeit in der man nach einem Hit aktionsunfähig ist) hochgeschraubt,
-Charaktere balanced (damit jeder Turnierfähig ist)
-Landing Lag reduziert
-Stages gefreezed um mehrere Neutrale Stages zu schaffen.

Durch diese Modifikationen soll das Spiel vor allem balanced werden und die Smashreihe weitergeführt werden wie es in den Vorgängern schon war.

D.h. viel Shieldpressure, Combos und Speed.



Viele behaupten Brawl+ versucht Melee 2.0 zu sein, doch ist dies total falsch.

Es gibt zwar Codes die den Melee Airdodge in Brawl+ einbauen, aber dies ist nur ein unnötiges Extra das in den offiziellen Versionen von B+
nicht gebraucht wird.

Brawl+ versucht sein ganz eigenes Spiel zu sein.



How to Brawl+

Dazu braucht ihr eine SD Karte und den homebrew channel.
Ihr braucht den GCT File sowie die gameconfig.txt

Doch ist dieser Schritt leichter als vermutet, es gibt einen Easy Installer den ShadyGT der Comm. zur Verfügung gestellt hat
Hier: http://www.mediafire.com/download.php?ontc0nnmnye
Doppelklick und dann den Pfad zur SD Karte angeben, entpacken, fertig. Einfach HBC starten, Gecko und alles was ihr braucht ist drauf. Gecko starten, Spiel starten und Spaß haben.

Brawl+ ist auch online möglich, man braucht lediglich die exakt gleichen Codes des Gegenübers. Als Standard nehmen wir die Version des Easy Installers von ShadyGT aus seinem verlinkten Thread. (Hallo Nintendo, ihr seid ja echt vorsichtig mit eurem WiFi)

Fragen dürfen mir selbstverständlich im Thread gestellt werden.

4.0 zu 4.1 changelog

Official 4.1 Comprehensive Changelist:

Hitbox Changes (BKB=Base Knockback, KBG=Knockback Growth):
-Bowser Fair all hits do 3 more damage
-Bowser F tilt does 2 more damage
-Bowser Up and B hitbox 1: 70 base and 80 growth to 70 base and 90 growth
-Bowser Up and B hitbox 2: 80 base and 50 growth to 100 base and 50 growth
-Bowser Up and B hitbox 3: 50 base and 50 growth to 70 base and 50 growth
-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
-Bowser Bair angle decreased to 20 from 35
-Bowser downB hb3 (90 growth from 75, 60 base from 45)
-Bowser downB hb4 (80 growth from 72, 14 damage from 11)
-Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
-DDD Dair has no KBG to allow for combos
-DDD Uair has more KBG to help killing
-DDD Second jab (55 base from 20, 0 growth from 50, angle from 85 to 90)
-DDD Uncharged down+B (20 to 40 base)
-DDD Full charged Down+B hb1 (30 to 50 base)
-Falco shine change re-added now that we know attackID 0F gives hitstun, at 120º angle from 20º, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)
-Falco lasers nerfed to 2 damage from 3 damage
-Falcon dair spike scaling 100, base, 10 to scale 86 32 base
-Falcon reverse sweetspot knee at equivalent forward power, 60% hitbox size
-Falcon Raptor boost BKB set to 86, KBG set to 43
-Fox nair hitbox 1 Previous - 100 growth, 10 base, 20 angle, New - 100 growth, 20 base, 50 angle
-Fox nair hitbox 2 Previous - 100 growth, 0 base, 20 angle, New - 100 growth, 10 base, 50 angle
-Fox utilt hitbox 1 Previous - 10 damage, 110 growth, 22 base, 110 angle, New - 7 damage, 135 growth, 47 base, 84 angle
-Fox utilt hitbox 2 Previous - 8 damage, 110 growth, 18 base, 84 angle, New - 7 damage, 135 growth, 47 base, 84 angle
-Fox utilt hitbox 3 Previous - 8 damage, 110 growth, 18 base, 80 angle, New - 7 damage, 137 growth, 47 base, 80 angle
-Fox dair 2 dmg from 3 dmg
-Fox jab: Fixed jab where it afforded no hitstun, BKB 20 from 10, all hitboxes angle to 80, from 35, 80, and 20
-Ganon wizkick aka wiztruck: set to 85 BKB 80KBG
-Ganon aerial downB modified:
-first hitbox: spike 100 KBG and 50 BKB
-second hitbox: meteor 65KBG and 20BKB
-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65, Hitstun attackID 0F
-IC's Popo's solo squall -> trajectory 60 from 30
-IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20
-IC's Popo's sweetspot uair -> KBG 145 from 120
-IC's Popo's Fair -> BKB 58 from 40
-IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83
-IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83
-IC's Popo's Nair -> BKB 60 from 40
-IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90
-IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30
-IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20
-IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70
-IC's Nana's Upsmash -> Trajectory 97 from 83
-IC's Nana's Downsmash -> KBG 95 from 135
-IC's Nana's Downsmash Hitbox 1-> Trajectory 10 from 60
-IC's Nana's Downsmash Hitbox 2-> Trajectory 10 from 83
-IC's Nana's Downsmash Hitbox 3-> Trajectory 10 from 60
-IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40
-IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20
-IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40
-IC's Nana's Dash attack -> BKB 60 from 90
-IC's Neutral B-> DMG 5 from 3
-IC's Grab attack has ice effect (no gameplay effect)
-IC's Down+B->KBG 60 from 180-130-30, , trajectory 225 from 70-20
-Ivysaur dair sourspot 80 degrees from 50
-Ivysaur Dash attack angle 100 from 70
-Ivysaur Bair: All hits do 5 damage instead of 2
-Ivysaur Uair: minus 2 damage, plus 2 base
-Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
-Kirby Nair BKB 60 from 10
-Kirby Utilt BKB raised to 55 from 40
-Links Up+B First hitbox boosted BKB from 72 to 85
-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
-Link Dtilt will now always spike at 64 BKB from 90
-Link Fsmash angle at 25 from 361
-Link Boomerang hitbox 1 (10 damage from 7, 30 growth from 40)
-Link Boomerang hitbox 2 (8 damage from 5, 30 growth from 40)
-Link Fair hitbox 1 (5 growth, 40 base from 5 base and 100 growth, 6 damage from 9)
-Link Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
-Link Bair hitbox 3 (60 growth & 50 base from 70 and 70)
-Link Uair (Strong hit) (25 base from 1cool
-Link Zair hb2(80 degree angle from 45)
-Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits)
-Link Dashattack hitbox 2 (mid) (100 angle from 80)
-Link Dashattack hitbox 3 (run through) (90 angle from 70)
-Link Dashattack hitbox 4 (run through) (80 angle from 60)
-Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
-Lucario dair first hitbox now has a set knockback and no KBG
-Lucario utilt: all hitboxes BKB increased to 55 from 43
-Lucas Bair Final hexagon hitbox angle changed from 361 (special 20 degrees) to 280 degrees
-Lucas Dash attack Hitbox 2: KB growth 64 from 40, Base KB 0 from 60, Damage 5% from 10%, Angle 361 (special 20 degrees) from 75 degrees
-Lucas Dash Attack hitbox 1 KB growth 35 from 76, Damage 10% from 12%
-Luigi aerial upB changed from 72KBG to 60KBG
-Mario FLUDD Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Mario Dair hb2 (80 BKB changed to 60)
-Mario Fair hitbox 1 flub KBG 100 from 80
-Mario Fair "Doc" hit - Growth 100 from 80
-Mario Fair "Meteor" hit - Base KB 40 from 20
-Marth Fair: hb1: 8 dmg from 10dmg BKB 42 from 40; hb2: 11dmg from 13dmg, BKB 42 from 40; Angle on sweetspot hit changed to 50 from 20, Angle flub at 40 from 20
-Marth Uair: hb1: 8 dmg from 10dmg; hb2: 13 damage to 11 damage, 80 growth to 95 growth, 40 base to 42 base
-Marth UpB 13 damage -> 10 damage, angle 20 to 35º
-Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 83, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-Ness D tilt angle changed to 5 from 0 to stop wall locks
-Ness' bat makes homerun sound
-Ness d-smash hitbox 1 (20 degree angle from 110; 15 base from 0 and 50 growth from 100)
-Ness d-smash hitbox 2 (90 base and 60 growth changed to 60 BKB and 60 KBG; angle 80 from 55)
-Olimar upB Blue: 70BKB & angle 15 from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Purple: 100KBG from 8dmg 88KBG 60BKB angle 20
-Olimar upB White: 10dmg & 54KBG from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Yellow: Angle 80 KBG 100 from 6dmg 90KBG BKB 60 angle 70
-Olimar upB Red: 80BKB angle 45 from 7dmg 90KBG BKB 60 angle 20
-Peach dair last two hitboxes 120 to 80 growth
-Peach fair BKB dropped to 35 from 60, KBG raised to 90 from 68
-Peach Downsmash 50 base from 38 and 7 damage from 5
-Pit dtilt now is a meteor for the whole hitbox
-ROB utilt tweaked slightly to remove an infinite
-ROB utilt (trap hitbox) fixed to remove infinite
-Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20
-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
-Samus super missiles now at 15 dmg from 10, 72 KBG from 65, angle of 40 from 55
-Sheik Fair dropped to 120 growth (from originally modified 135)
-Sheik Ftilt leg hit changed from 63 base to 64 and changed angle to 70 degrees (previous was 90), 85 growth
-Snake's dair hb4 (50 growth from 100)
-Sonic's nair changes (by overwhelming sonic player demand):
-hitbox 1: 11dmg 80 KBG 30BKB angle:20 (KBG increased by 5 to 85, BKB increased to 50 from 30)
-hitbox 2: BKB increased by 10 (30 from 20)
-hitbox 3: unchanged
-Squirtle watergun Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Squirtle Aerial Nerfs:
-Fair: hb1: dmg to 10 from 12, KBG to 113 from 94; hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
-Bair: hb1: dmg to 8 from 10, KBG 121 from 97; hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
-Uair: dmg to 9 from 11, KBg to 115 from 94, BKB 45 from 30
-Squirtle Utilt BKB increased to 50 from 31, KBG 150 from 100, DMG 4 from 6
-Toon Link FSmash first hit – angle 35, KBG 60 from 86, BKB 32 from 0 (fixed to link better and not result in being punished for landing it)
-Toon Link Dsmash ridiculous sideswipe glitch fixed
-Hitbox 2 (front side): KBG 0 from 100, BKB 75 from 0, angle 176 from 170
-Hitbox 3 (middle): KBG 0 from 100, BKB 75 from 0, angle 176 from 180
-Wolf Dair sweetspot BKB raised to 32 from 6
-Wolf's fair from 95 growth to 110 and changed its angle from 75 to 105
-Wolf nair readjusted:
-hb2 changed from 10 base to 40 & 4 damage from 3 damage
-hb3 changed from 0 base to 40 and 1 damage to 2 damage
-hb4 increased from 0 growth to 100 growth and 0 base to 40 base
-Yoshi downsmash (strong hitbox) changed from KBG 63 to KBG 80 and angle of 23 from 30
-Yoshi downsmash (weak hitbox) changed from KBG 53 to KBG 70 and angle of 23 from 30
-Zelda UpSmash Final Hit, BKB to 30 from 20, KBG 180 from 210
-ZSS fsmash electric hits are +2 damage, +2 bkb
-ZSS fsmash last hitbox (the backwards hit), 8 damage from 6, 16 kbg from 100, 128 bkb from 65, 106 degree launch angle, hits forward overhead almost constant kb
-ZSS overB whip is 13 damage, +5 kbg, +5 bkb (to offset the kb changes caused by lower damage)
-ZSS fair first hit 0 kbg

Frame Speed:
-Bowser Utilt on frame 13, 1.5x faster
-Bowser Ftilt 1.2x faster
-Bowser has 50% less lag on up+b landing
-Bowser Dtilt 1.5384616x winddown
-Charizard ftilt cooldown now 1.75x faster
-Charizard Uair frame 18, 1.75x
-Charizard Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
-DDD Jab and jab combo is 1.25 times faster
-Falco U tilt is 2x after frame 14
-Falco Shine: Frame 0: .5x, Frame 4: 1x, Frame 7: 1.5x
-DDD dair is 2x after final hitbox
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
-Ganondorf fair ALR reduced to 40%
-Ganon Murder Quake 1.85x
-Ganon murder choke down to 2x
-G&W downsmash: frame 15, .85x
-G&W Key set to 100% ALR, global ALR reduced to 50%
-G&W Dthrow 1.3x
-IC's Down+B: After 66 speed up by 2
-IC's Side B: after frame 55 speed up by 1.5
-IC's Jab:After frame 8 speed up by 1.5
-Ike nair wind-down 2x
-Ivysaur razorleaf 1.25x
-Ivysaur D smash windsdown 1.25x
-Ivysaur Utilt: Comes out 1.3x faster
-Ivysaur upB gives a bigger hop
-Ivysaur standing grab now has 1.2x wind-down
-Ivysaur dair 2x after frame 12
-Jiggs D tilt cooldown is 1.5x faster
-Link upB adjusted to 1.5x before frame 11 to ensure no missing hitboxes
-Link Utilt is now at 1.1x speed
-Link standing grab now has 1.5x wind-down
-Link Dash attack wind-down 1.25x
-Lucario upB softlanding endlag 20x
-Lucario Up and B works 1.5x faster
-Lucas dash attack 1.20x until frame 31, then 0.70x for last 10 frames (previously was 1.35x whole move)
-Lucas U-smash 1.15x (Comes out 24 instead of 28, ends 85 instead of 9cool
-Lucas 2nd frame double jump 1.25x
-Lucas U-tilt reworked to 1.175x after hitbox from previous (1.35x total)
-Lucas Standing Grab is now 1.5x faster after hitbox
-Marth utilt 1.5x after frame 15
-MK Tornado change Comes out .75 speed (hits frame 16 instead of 12) & 1.5x as much landing lag
-Ness Dash attack 1.6x after hitbox ends:
-Ness utilt CD 2x
-Ness downsmash CD 1.75x
-Olimar dash attack 1.5x faster (he has an awesome DACUS)
-Samus' homing missles after frame 20 is 2x faster
-Samus' super missles after frame 25 is 2x faster
-Samus standing grab now has 1.6x wind-down
-Sheik fair has last 5 lag frames removed
-Sonic U tilt has 1.75x winddown
-Sonic D smash comes out 2x as fast, has more windown (frame 19, endlag frame speed .5x)
-Sonic U smash Sped up 2x for the last 16 frames
-Sonic Dthrow 1.3x
-Wolf dair: Frame 20 1.4x
-Yoshi exits shield at 2x
-Yoshi standing grab now has 1.5x wind-down
-Zelda UpB 1.5x reappearance wind-down (from 2x)
-Zelda Ftilt 1.2x
-Zelda Up-B landing lag 1.5x faster
-Global: Grab Release Combos have been removed
-Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports

Conditional Action Modifier:
-The following moves do not go into special fall:
-DK punch
-Ike aerial sideB when he swings
-Lucario upB
-Ness PKT1
-Pit upB
-Yoshi sideB
-Zelda SideB

Global Changes:
- Hitstun changed from Brawl Default 0.48 to 0.4865
- Aerial Lag Reduction (ALR)
-Most characters reduced to 50%
-Captain Falcon reduced to 40%
-Lucas has 40% ALR
-Link reduced to 35%
- Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
- Characters retain momentum when performing a running jump (see chart below)
- Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
- Individual move frame speeds have been modified (see chart below)
- Brawls teching system changed from distance to frame window: Tech window = 15 frames
- Handicap no longer gives handicap, the value/10 equals your buffer frame window
- Lagless Ledges (Constant 40800000)
- Dash Dancing window has been improved
- You can now Cancel a dash with a crouch
- You can now shield during a dash dance
- Shieldstun follows New Stun=2*OLDSTUN+3.5
- Pokemon Trainer has Infinite Stamina
- Hold Shield to Swap Pokemon after death
- Hitlag Modifier: NewHitLag=.5*OldHitlag
- Electric Hitlag set to 1.0
- Techrolls sped up 1.3x
- No Autosweetspot Ledges during up B's
- No Stale Moves
- No Random Tripping
- No C-Stick Fastfalls
- Ledge invuln time at 34 frames to restore to brawl default value due to 11 being shaved off
- Reversed levels (i.e. stage hazards / changes have been removed):
-Pok√©️mon Stadium 2
-Warioware
-New Pork City now is the online waiting room stage which is ONLY playable in versus mode
- Frozen levels:
-Spear Pillar
- Luigi's mansion is now loaded without the mansion
- Triple Jump Glitch is fixed
- Ganon, Falcon, Toon Link and Bowser's weird upB momentum was fixed
- Ganon can now downB and re-obtain second jump
- 2 Frame Powershield window instead of Brawls default of 4
- Default Settings now set to 4 stock, team attack on, 8min
- Nametags are now saved in replays
- Infinite length replays
- Custom Character Select Screen
- Grabs give back the opponents jump
- Testing new death boundaries made by Kupo (death bound data and death bound code)
- Online Handicap Disable v1.0 (YOU MUST SET YOUR HANDICAPS TO BE IDENTICAL OR DESYNC)
- Texture Hack Support v2.1a
- Added scar jumping back in
- New CSS with Independent Pokemon code (shield no swap now removed)
- Added unrestricted pause camera
- Added unrestricted replay camera
- Added Colored shields cuz its awesome

Other:
-MK's whorenado now cannot change vertical height due to increased gravity

-Character Specific Momentum Settings
Pikachu: 85%
Lucario: 75%
Lucas: 120%
D3: 70%
MK: 75%
Sonic: 175%
ZSS: 110%
Global 92.5%





Hab die charspezifischen Gravity Stats mal nicht aufgelistet, da das sehr komisch aufgeschrieben wurden und ichs hier net in Ordnung kriege
orignial by germansmashboards
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KUNG FÜHRER
Sehr Wichtig
Sehr Wichtig
KUNG FÜHRER


Männlich Anzahl der Beiträge : 833
Anmeldedatum : 26.08.09
Alter : 1023
Ort : Österreich

Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2009-09-13, 00:09

was redet den der da xD
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SilverIke
Faggots
SilverIke


Männlich Chinesische Tierkreiszeichen : Bärlauch
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Ort : tschugg

Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2009-12-27, 17:07

omg was schreibst du da fürn scheiss den (niemand ) wissen will Question affraid lol!
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Fear
Faggots
Fear


Männlich Chinesische Tierkreiszeichen : Bärlauch
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Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2009-12-29, 21:26

omg glaubst du wirklich das ich das lese?
ich bin doch nicht lebensmüde



(hobbyloser Wink )
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Valiant
Faggots
Valiant


Männlich Anzahl der Beiträge : 2052
Anmeldedatum : 31.12.09

Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2010-01-08, 16:12

warum hab ich's mir dann durchgelesen, wenn ich ned mal brawl+ zock?

aber gut zu hören, dass der whorenado genervt wird
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Twice906
Faggots
Twice906


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Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime2010-01-12, 15:45

Btw. Changelog muss man nich lesen... sind nur die veränderungen von der Version 4.0 zu 4.1.
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Brawl+ vorstellung Empty
BeitragThema: Re: Brawl+ vorstellung   Brawl+ vorstellung I_icon_minitime

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